Animation

Pendulum Swing

To start off, I brought my pendulum up on both the left and right sides at frames that seemed right. I did this a few times, with the height gradually growing to show the momentum of the pendulum getting greater. Next, I made it so that the pendulum bottom swung more naturally, I did this by always trying to keep it close to the centre of the pendulum, and only made it swing out on the end of each swing, as it made it appear unrealistic. By this point my pendulum looked fairly good however I added some final touches to the 2 centre rigs left just to allow for the swing to appear fluid and nicer rather than the rig just swinging like some sort of battle-axe.

Animating A Bouncy Ball:

The first thing I did with my bouncy ball was get the basic animation done. So I simple made the ball jump, bounce a few times and added some spin to it. While the spin seemed to be a bit too much at first, I slowed it down a bit afterwards and this fixed any issues.

What have you learned about the graph editor?

I learned about the layout of the graph editor, which shows an objects animation on a time/distance graph. It has different points for rotation and movement. The graph editor would be helpful for showing a person how an animation is going to move and turn before the animation is played.

Lamp Jump

Storyboarding My Lamp Animation:

Lamp Animation

I began by simply putting both of my lamps next to each other before I moved the lamp on the right off screen to jump on.

Understanding The Principles Better:

Presto analysis

From 0:15, after the intro card, staging is used to show the magician, Digiofagione’s poster and then pans out and to the right till we see the bunny rabbit.

After this, the bunny shows off instant Appeal (p.12) in his movements towards the carrot. Additionally, when the rabbit angrily jumps, Follow Through and Overlapping Action (p.5), Arc (p.7) as well as exaggeration (p.10) and Secondary Action (p.8) are shown, this is because the rabbits emotional movements move the cage in the same arc as the bunnys force would indicate.

To start, the bunny’s movements feature many more of the animation principles than the reserved magician. some I would note are used a lot are principles 1, 7 , 8, 9, 10 and 12.

Also to note, I would say that the little use of principles 2 and 5 on the bunny could have been done purposely to further convey the sporadic and bouncy nature of the rabbit.

At 0:48 Staging (p.3) is also used to show off the magicians special magic hats, it conveys to us as an audience that its immediately important

At 0:58 Secondary Action (p.8) is shown when the magician blows into one hat, and smoke comes out of the other. This also shows us why the magic hat was shown off in the scene before.

After 1:11, while the bunny chases the carrot, arc (p.5) is used while the bunny chases the carrot and is placed back where he started.

Once the magician gets on stage, around 1:30, he exaggerates his actions more, in the art of performance this makes sense, especially as a magic act. The rabbit mirrors this exaggeration around 1:45 when miming about his carrot to the magician off stage.

The magicians fingers squash and stretch(p.1) at 2:04 when they’re caught in a mousetrap. This shows the magician is injured and shows us the (while also exaggerated like rubber) material of his hands and self.

The egg thrown through the hat follows Arc and the laws of physics as the gravity pulls in back through the hat into the magicians face. The reason is flies more upwardly that it went in is because of the additional Gravitational force added to its decent.

When the magician, and by extension the hat are pulled by the air duct, the hat squashes and stretches (p.1) because of the air’s force.

After this incident, the magician begins emitting exaggeration of anger rather than his original dramatic performance. This conveys the sense of rage the magician has been emoted by the rabbit from ruining his show, to the audience

Anticipation (p.2) and timing (p.9) are shown at 3:00 when the magician pulls back on a ladder ready to aim at the rabbit, the ladder doesn’t immediately move but after its been (p.7) back and hit the magician, we’re shown Arc with how it causes the magician to be moved across the stage.

At 3:49, the rope pulls the magician into the air showing us the principles of slow in, slow out (p.6) and arc (p.7)

My only note of poor principle use is of the arc principle would be at the end. When the magician falls all the way down through the hat, the magicians vector, with the exit hat facing diagonally, would surely have launched into the crowd because of the gravitational energy. However I understand why this didn’t happen. I suppose this could also show Exaggeration (p.10) of the laws of physics

Character bios

Bio 1

Name: Jambone Sickem

Verb: Furiously

Job: Warlord

Location: The War planet of Deakilon

Age: 106

What are they good at: Strategising

Emotion: Rage

Bio 2

Name: Roxanne

Verb: Styling

Job: Music Artist

Location: Small village in zombie apocalypse

Age: 21

What are they good at: Music and killing zombies with katanas

Emotion: Fun-loving

Bio 3:

Name: Graygore

Verb: Wise

Job: Old Wizard

Location: The land of Clebble

Age: 300

What are they good at: Magic and advice

Emotion: Kind and Clever

Final Character Bio

Name: Danny Fyrestone

Age: 18

Verb: Fighting

Job: Magic Martial Artist

Location: The planet earth (traveller)

Emotion: Happiness

What are they good at: Fighting criminals around the world

Story Ideas:

Danny Fyrestone is a man who loves thrills, so once he hits age 18 he takes off on a global adventure, eating, drinking, making his own fun and fighting round the world.