NextGen Intro

Tell me about yourself, why are you interested in the course? My name is Ethan Goodings and I like games. Growing up I played many consoles from the N64 to the Xbox 360 to the DS and many more and I’ve just always loved games and had an interest in them. It was only over […]

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The Core Principles Of Game Design:

There are 3 main principles a game designer should follow. Principle 1: More rewards than punishments, more power ups than obstacles. A game should encourage the player to continue via positive reinforcement, keeping the player excited and engaged Principle 2: Start with a core game mechanic and build from it. Analyse and deconstruct every game […]

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Title Screens

What is a title screen? A title screen is a screen that shows up at the start of every game. This screen shows the title of the game and a background, while also having some options you can select between such as “start game” or “settings”. Title screens set the mood of a game, allowing […]

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Character Archetypes

“In literature, an archetype is a typical character, an action, or a situation that seems to represent universal patterns of human nature” – Google definition Archetypes are characters you come to expect in every game, movie or show, whether it be the mentor archetype who teaches the adventurer how to use a weapon, allowing the story to continue […]

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The Hero’s Journey

A heroes journey isn’t a linear path, it is a physical, mental and spiritual journey of a character or person where they must break free from normality, go on a quest, learn much about themselves and what is possible before finally coming full circle and returning home in the end a stronger person. This path […]

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Concept Of “Play”

The definition of “play” is to take part in an activity in a non serious manor to derive enjoyment rather than to be practical or achieve a constructive goal. Play is important to game players as without interaction that’s enjoyable, a game fails at its main purpose; to entertain! its important to retain a level […]

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Lightsabers

Unit Overview Be able to set up a camera and video equipment for a shoot. Set up camera, video and sound equipment for a visual effect, shoot using tripods, dollies, lighting and sound equipment. Adhere to risk assessment and health and safety guidelines Be able to shoot visual effects footage. Take appropriate and effective shot(s) […]

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Cannon

Know how to create a basic 3D digital model. Identify the components of a 3D model. Describe how they have created a 3D model using a standard industry software pack Be able to enchance a 3D digital model for a specific purpose. Demonstrate how to use a 3D modelling package to enchance a 3D digital […]

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Reflecting On Game Pitch Feedback

David believed that my story and concept were engaging and interesting; he also thought the ideas of having unlockable skins and the game being both a plat-former and hack and slash game at once were unique. I agree with these opinions especially about the story, however, his main point across the more “”negative”” feedback was […]

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